Apple’s MetalFX Upscaling Technology
Apple’s MetalFX Upscaling Technology Based on AMD FSR, Open Source Code Revealed Recent revelations indicate that Apple’s MetalFX upscaling technology is based on AMD’s developments, specifically AMD FidelityFX Super Resolution (FSR). According to Apple’s documents, MetalFX heavily relies on AMD’s FSR, an open-source technology. Consequently, it appears that Apple may not be paying AMD for this technology, but per the licensing terms, Apple is required to acknowledge the use of this product in its software. This acknowledgment can be found in the Legal & Regulatory section of their documentation. While MetalFX itself is not open source, implying that Apple has significantly modified AMD’s product for its specific needs, the foundation of MetalFX on AMD’s FSR opens interesting possibilities. Many games already released or upcoming for Apple devices, including titles like “Death Stranding,” “No Man’s Sky,” “Resident Evil Village,” “Myst,” “Resident Evil 4,” “Assassin’s Creed Mirage,” “Lies of P,” “Baldur’s Gate 3,” and “The Medium,” support AMD FSR. The fact that…